
Toys with longer range include the Ice Wand and an explosive jack-in-the-box.

The first toy acquired by Alice is the Vorpal Blade, which, along with the Croquet Mallet, can be used for basic melee attacks. Most toys have two modes of use, which differ in the method and strength of the attack. Throughout the game, Alice can obtain up to ten different weapons, known as "toys", for use against enemies. The game's levels feature many platforms and other obstacles not based on artificial intelligence, as well as puzzles that require solving for further passage through the game. The game can be played at four difficulty levels: "Easy", Medium", "Hard" and "Nightmare". Along with the basic actions of walking and jogging, Alice can jump, cling to ledges, climb and swing on ropes, swim in water, and glide over columns of steam by using her inflated dress as a makeshift parachute.

Alice can communicate with non-player characters, fight off enemies and bosses, and solve puzzles. Downloadable ports of the game for PlayStation 3 and Xbox 360 were also made to coincide with the sequel's release.Īmerican McGee's Alice is a third-person action game in which the player controls the titular character Alice along a linear route. A sequel, Alice: Madness Returns, was released June 14, 2011. As of JAmerican McGee's Alice has sold over 1.5 million copies. A PlayStation 2 port was in development and planned for a release sometime around 2001 but was canceled.[citation needed American McGee's Alice was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design, while criticizing the excessive linearity of the gameplay. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche. The game centers on the novels' protagonist Alice, whose parents are killed in a house fire years before the story of the game takes place.

The game's premise is based on the Lewis Carroll novels Alice's Adventures in Wonderland and Through the Looking-Glass, but presents a gloomy, cruel and violent version of the setting. It was designed by American McGee and features music composed by Chris Vrenna. The game, developed by Rogue Entertainment and published by Electronic Arts, is an unofficial sequel to Lewis Carroll's Alice novels.
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American McGee's Alice is a third-person psychological horror action-adventure platform video game released for PC on December 6, 2000.
